we had the choice to either create a virtual scene using VRML or to code something using the OpenGL api. since it was our opinion that VRML is not only ugly and limited in its capabilities, but also has no future whatsoever, we chose to program a graphicsc demo using OpenGL. due to the different hardware and software setups of the team members, we had to write code which would run under i386/win32, i386/bsd and ppc/darwin. this was accomplished by using the GLUT library as well as writing ugly C++ code which both g++ and VC++ would understand. one of my parts of the demo eventually evolved into
CocoaHedron.
download the mac os x application
here.
download the source
here.